Fixes misplaced error squiggles in the node editor.
ops_push_modelview (RenderOpBuilder *builder,
GskTransform *transform)
{
- float scale = ops_get_scale (builder);
MatrixStackEntry *entry;
if (G_UNLIKELY (builder->mv_stack == NULL))
/* Multiply given matrix with current modelview */
t = gsk_transform_translate (gsk_transform_ref (cur->transform),
- &(graphene_point_t) { builder->dx * scale, builder->dy * scale});
+ &(graphene_point_t) { builder->dx, builder->dy});
t = gsk_transform_transform (t, transform);
entry->transform = t;
}